XCOM 2: WAR OF THE CHOSEN
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Role: Gameplay Designer and Engineer
Platform: PC (Unreal Engine 3), Consoles
Released: August 2017
The critically-acclaimed expansion to XCOM 2, War of the Chosen improves the base game in nearly every way by introducing powerful “hero” soldier classes, increased depth to strategic systems, engaging and dynamic enemy characters, expanded customization options, and a “Propaganda Center” photo-booth for creating user-generated content.
I had design oversight and ownership of multiple features, along with gameplay implementation responsibilities for many new systems.
Contributions:
Templar hero soldier class
New Avenger facilities (Resistance Ring, Training Center, Infirmary)
Covert Operations
Resistance Orders
Expanded soldier ability trees and progression system with Ability Points
Research Breakthroughs and Inspirations
Integration of Alien Hunters and Shen’s Last Gift DLC into War of the Chosen’s systems
Reactive dialogue system on the strategy layer
Achievements
Playtesting, iteration, and balance for all gameplay