XCOM 2
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Role: Gameplay Engineer
Platform: PC (Unreal Engine 3), Consoles
Released: February 2016
XCOM 2 is the award-winning sequel to 2012’s XCOM: Enemy Unknown, continuing Firaxis’ success at rebooting the XCOM franchise. XCOM 2 puts players in command of a guerrilla resistance fighting back against oppressive aliens who have taken control of human society. As “The Commander", players must re-establish XCOM’s strategic base of operations, recruit and train soldiers for battle, and defeat the alien invaders in thrilling turn-based tactical combat missions.
I worked primarily on the strategy and base-building layer of the game, implementing many gameplay systems while assisting with overall design and balance.
Contributions:
Avenger facilities and staff slots
Soldier inventory management, including weapon and armor upgrades
Research tech tree and projects
Narrative objectives and VO triggers
Continent and Resistance HQ bonuses
Achievements