Role: Gameplay Engineer

Platform: PC (Unreal Engine 3), Consoles

Released: February 2016

XCOM 2 is the award-winning sequel to 2012’s XCOM: Enemy Unknown, continuing Firaxis’ success at rebooting the XCOM franchise. XCOM 2 puts players in command of a guerrilla resistance fighting back against oppressive aliens who have taken control of human society. As “The Commander", players must re-establish XCOM’s strategic base of operations, recruit and train soldiers for battle, and defeat the alien invaders in thrilling turn-based tactical combat missions.

I worked primarily on the strategy and base-building layer of the game, implementing many gameplay systems while assisting with overall design and balance.

Contributions:

  • Avenger facilities and staff slots

  • Soldier inventory management, including weapon and armor upgrades

  • Research tech tree and projects

  • Narrative objectives and VO triggers

  • Continent and Resistance HQ bonuses

  • Achievements

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