XCOM 2: WAR OF THE CHOSEN

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Role: Gameplay Designer and Engineer

Platform: PC (Unreal Engine 3), Consoles

Released: August 2017

The critically-acclaimed expansion to XCOM 2, War of the Chosen improves the base game in nearly every way by introducing powerful “hero” soldier classes, increased depth to strategic systems, engaging and dynamic enemy characters, expanded customization options, and a “Propaganda Center” photo-booth for creating user-generated content.

I had design oversight and ownership of multiple features, along with gameplay implementation responsibilities for many new systems.

Contributions:

  • Templar hero soldier class

  • New Avenger facilities (Resistance Ring, Training Center, Infirmary)

  • Covert Operations

  • Resistance Orders

  • Expanded soldier ability trees and progression system with Ability Points

  • Research Breakthroughs and Inspirations

  • Integration of Alien Hunters and Shen’s Last Gift DLC into War of the Chosen’s systems

  • Reactive dialogue system on the strategy layer

  • Achievements

  • Playtesting, iteration, and balance for all gameplay

PRESS

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