COOKING KINECTION

Users Manual

Role: Project manager, designer, and gameplay engineer

Platforms: PC (Unity), Microsoft Kinect

Completed: May 2012

Cooking Kinection is a prototype built as part of a 5-person team for a semester-long game design capstone project for my Masters degree at the University of Pennsylvania. The game is entirely controlled using a Microsoft Kinect (demonstrated by yours truly in the video), and was built using the Unity game engine.

The game stars a young cook with dreams to become the best chef in the world. Players must guide the chef through different levels by completing recipes which successfully match customer preferences. A fitness element was included to estimate the number of calories burned by performing the motions associated with each recipe step.

Contributions:

  • Integrated all code, content, UI, and audio into the final game

  • Established and maintained all gameplay systems and core loop

  • Half of the Kinect motions

  • 3D assets for all food and ingredients

  • Menu screens and HUD

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