Education
University of Pennsylvania - School of Engineering and Applied Science [Philadelphia, PA]
Master of Science in Engineering (January 2010 – May 2012)
Concentration: Computer Graphics and Game Technology
Cumulative GPA: 3.87/4.00
Bachelor of Science in Engineering (September 2007 – May 2011)
Major: Computer Science
Minors: Mathematics, Classical Studies
Cumulative GPA: 3.69/4.00 - Graduated Magna Cum Laude
Dean’s List: 2008-2009, 2010-2011
Activities
- Newman Center (Treasurer, Social Chair)
- Club Squash Team
- Admissions Ambassador
- SIGGRAPH Student Chapter
Relevant Coursework
Computer Graphics: Game Design, Game Development, 3D Modeling, Computer Animation, Computer Graphics, Physically Based Animation, Digital Design, Digital Media, Artificial Intelligence, Linear Algebra, Calculus
Computer Science: Programming, Databases, Operating Systems, Hardware, Algorithms, Automata, Probability, Discrete Math
Work Experience
US Army Aberdeen Test Center [Aberdeen, MD]
Computer Scientist (July 2012 – Present)
- Designed, programmed, and maintained 2D and 3D applications to visualize data collected in Army vehicle and weapon tests
- Worked extensively with Unity to implement multiple parsers, data management, UI and menu system, clock and playback controls, scene setup, saving player preferences, and integration with external JavaScript charting library
- Developed Publisher / Subscriber messaging web service system with ActiveMQ, Mongo backend and JSP web client
University of Pennsylvania [Philadelphia, PA]
Graphics Course Grader (January – December 2011)
- Reviewed and graded complex assignments for introductory and advanced computer graphics courses
- Monitored message boards, answered questions, and held office hours in order to help students complete sophisticated programming tasks such as a raytracer, volumetric renderer, keyframe animator, and 3D modeling tool
Electronic Arts Tiburon Studio [Orlando, FL]
Software Engineering Intern (May – August 2010)
- Created a data matching application and associated APIs to reconcile game error reports and telemetry log data
- Demanded comprehension of the game reporting pipeline and identification of the game teams’ use cases
- Constructed an animated GUI using C# along with Windows WPF and XBAP formats, as well as an XML file parser
Goldman Sachs [New York, NY]
Technology Summer Analyst (June – August 2009) 
- Planned, built, and enhanced a trade history search program, resulting in 1100% speed increase while using 25% of memory
- Wrote an API to generate user-specific SQL queries to a relational database, and designed C# GUI for interactive access
- Required mastery of the firm’s proprietary scripting language and GUI framework, as well as understanding the business
Quadriserv, Inc. [New York, NY]
Software Engineering Intern (June – August 2008)
- Coded a generator to create organized packages of test files for automatic creation of trades in the unique online exchange
- Utilized the exchange API to write and execute programs that automatically perform complex marketplace functions
Technical Skills
Programming Languages: C#, C++, Python, Java, MEL, MATLAB, SQL, XML, HTML, JSP, JavaScript, C, JSON
Libraries: OpenGL, Qt, GLUT, FLTK, HighCharts, HighStock, Bootstrap, ActiveMQ
Software: Unity, Autodesk Maya, Microsoft Visual Studio, Eclipse, MonoDevelop, Adobe After Effects, Adobe Photoshop, Adobe Illustrator, Autodesk MotionBuilder, TortoiseSVN, Mercurial, MongoDB, Perforce P4V, Oracle, Aqua Data Studio
Awards, Certificates, and Honors
- Cisco Certified Network Associate (CCNA); CCNA Security (Certified February 2013)
- US Army Achievement Medal for Civilian Service (Awarded July 2011)
- Eta Kappa Nu, Electrical and Computer Engineering Honor Society (Joined March 2011)
- Department of Defense SMART Scholarship (Awarded April 2010)
- Boy Scouts of America Eagle Scout (Awarded May 2005)



