Pirate Attack

Worked with a partner to design a simple video game. Similar to a 3D version of Frogger in reverse where everything but the user is moving, the user must move their pirate ship left or right to dodge oncoming ships. Difficulty increases each level by augmenting the number and speed of the oncoming ships. The user also has access to a cannon which fires cannonballs and explodes ships using a fountain particle animation. Key project components for the game were designing the model for the ship, implementing the collision logic for the ships and bullets, and setting the camera and lighting properly.