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Behavioral Animation

Implemented Behavioral Animations on top of an agent framework. The following single and group behaviors were completed: Seek, Arrive, Flee, Depart, Wander, Avoid, Separation, Cohesion, Alignment, Follow the Leader, and Flocking. The number of agents, as well as the constants and parameters associated with each behavior, can be modified in real-time.

These behaviors are based on the research by Craig Reynolds, found here.